Name: Chaulssin Race: Half-Elven (Draegloth) Pace: 16/4, Parry: 9, Toughness: 16(3), Charisma: 0
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12, Vigor d12
Skills: Climbing d4, Fighting d12+2, Intimidation d6, Knowledge: drow d4, Notice d4, Stealth d6, Survival d4, Swimming d4, Throwing d6, Tracking d4
Languages: common, drow, elf
Gear: (2) Molecular Knife d12+4 (d12+d4), (2) Molecular Sword d12+4 (d12+d8+d6),Unarmed Strike d12+2 (d12), Reinforced Chain (+3), Steel Helmet (+3), Backpack
•Quick: Redraw initiative cards of 5 or lower •Fleet-Footed: +2 Pace; Roll d10 when running •Ambidextrous:Ignore -2 penalty for using off-hand •Two-Fisted: Ignore multi-action penalty on attacks with 2 weapons •Low Light: Ignore penalties for Dim and Dark lighting •Brawny: +1 Tough; Load limit is 8 times Str
•Elan: Spend a Benny for +2 on a Trait roll •Noble: +2 Charisma; Rich; Obligations to uphold •Rich: Three times starting funds; High annual salary •Agile: Start with d6 Agility
•Attack, Melee(Lvl1)•Extra Limb: Hero has a special melee attack. Each level of this power adds +1d6 to their hand-to-hand attack damage.
•Extra Limbs(Lvl2)•Reach: Hero has an additional prehensile limb. Take an additional physical action with it every round, no multi-action penalty.
•Growth(Lvl4)•Monster: A hero can become larger, increasing Size and Strength. It takes one action to grow or return to normal size
•Illusion(Lvl1)•Psychosomatic Trauma: Hero can create imaginary images and sounds. The illusions cannot actually affect the real world, but can pretend to.
•Leaping(Lvl1)•: The hero can leap great distances. The hero ignores falling damage for heights up to his vertical distance.
•Speed(Lvl1)•: Your character can run at incredible speeds depending on the number of points you put into it.
•Super Attribute(Lvl2)[Vigor]•Requires Activation: This power increases your character’s attributes one step per level.
•Super Skill(Lvl2)[Fighting,Fighting]•Requires Activation: Hero may boost two Skills one die type.
•Bloodthirsty: Never take prisoners; -4 Charisma if known
•Distinctive Appearance (dregloth): See notes
•Loyal: Will never leave a man behind
•Outsider: Half-elves aren't true outsiders (as per the Hindrance), but neither are they ever quite accepted by humans or elves as one of their own. This tends to make half-elves wanderers with no hard roots.